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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 30 May 2012 06:32:54 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Tech Journal</title><subtitle>Tech Journal</subtitle><id>http://bordersac.com/tech-journal/</id><link rel="alternate" type="application/xhtml+xml" href="http://bordersac.com/tech-journal/"/><link rel="self" type="application/atom+xml" href="http://bordersac.com/tech-journal/atom.xml"/><updated>2011-07-01T21:07:24Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Thoughts on FCP X</title><id>http://bordersac.com/tech-journal/2011/7/1/thoughts-on-fcp-x.html</id><link rel="alternate" type="text/html" href="http://bordersac.com/tech-journal/2011/7/1/thoughts-on-fcp-x.html"/><author><name>Alex Lindsay</name></author><published>2011-07-01T19:25:33Z</published><updated>2011-07-01T19:25:33Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;So it's been about a week and many are calling Apple's new Final Cut Pro X a failure. Is this premature? Let's take a look.</p>
<p>(BTW... you can see a 2 hour discussion on FCPX with Steve Martin, Mark Spencer, and Myself at <a href="http://www.youtube.com/watch?v=dTwv6T1FCo8"><span>HERE</span></a>)</p>
<p>To begin, &nbsp;it seems like everyone covering this needs to qualify how they use Final Cut Pro to explain their angle. Here's mine ...</p>
<p>I edited my first project with 2 VCRs in 1987. I actually taught people Premiere 4.0. I worked with Media100 for a while and I later used Premiere 4.2 for pre-vis quick edits and dropping footage to tape at Lucasfilm. I also hacked around on Avid at the Ranch -- just enough to grab clips I needed.</p>
<p>I started with Final Cut Pro 1.0 when it was released in 1999. I have used it for a decade now. My company trains people to create media, we also do a fair amount of it ourselves. I would not call myself a "hotshot" editor, but I've pushed the boundaries of the app fairly regularly ... which wasn't hard.</p>
<p>I AM affected by the FCP update. We use probably half the features Apple cut. To add insult to injury, they added a great keyer that killed off one of my company's most lucrative revenue streams. So ... I have some skin in the game, or in this case, some skin left on the field.&nbsp;</p>
<p>So why did Apple do this? Why are editors so upset? Who is actually going to use this app? Who will win in the editing world?</p>
<p>Before we go into that, I need to pop some your bubbles: there were some parts of Final Cut that were above average, many parts of Final Cut Pro that were OK, and a few that just plain sucked. We took it because of the range of resolutions and relative ease of editing. Oh, and for a while it was much cheaper than Avid, and Premiere wasn't even on the Mac.&nbsp;</p>
<p>I need to vent, just for a minute ...&nbsp;</p>
<p>Scopes - Really? They were ugly, inaccurate, and only worked in playback -- when you really NEEDED them in capture. In general, they were almost useless. And sometimes less than useless -- harmful.</p>
<p>Capturing - Sure you could capture, but the window was modal. &nbsp;If you were capturing really hi-res footage it would drop frames when YOUR MOUSE rolled over the window. Live camera capture didn't include timecode ... not that I'm bitter.</p>
<p>Audio - Slow draw, low resolution cursor, Previewing was unintuitive. Compessor was HORRIBLE. You had to move the audio in whole frame chunks. Round trips to Soundtrack worked ... sometimes. Other times, it mangled the return. And Soundtrack, no matter how hard I tried to love it, was a dog. A pretty dog, but too sluggish to work in day to day.</p>
<p>Garbage matte plugin - THE WORST implementation of garbage mattes ever created. I'm pretty sure Rain Man wrote it because I found myself muttering unintelligibly within minutes of trying to use it.</p>
<p>The Keyer - OK, I love the keyer. Not because it was great, but because it was soooo bad that my company made a good living building a replacement, dvMatte.&nbsp;</p>
<p>Color Correction and Management - Nearly Nonexistent. Color was impressive, but slow and buggy. Thank the editing gods for Colorista.&nbsp;</p>
<p>Exporting - I always just exported, no re-compression. I would explain to all of our editors, "Just try to get the edit out of FCP in one piece, we'll worry about compression later."</p>
<p>Rendering - Sneeze in the wrong direction and you will need to render every 15 minutes.</p>
<p>Object handing - Start building up a sizeable library and watch Final Cut start grinding to a halt. Mix and match the resolutions and you're screwed.</p>
<p>Playback - Sometimes it worked ... unless you were at an odd reduced size (like 26%) or part of the PGM was cut off.</p>
<p>I did mention is was 32-bit, right?</p>
<p>OK. &nbsp;There's more, alot more, but I'm done for now.</p>
<p>So, back to our regularly scheduled program ... Why did Apple do this? Why did they overhaul the most popular editing application of all time (well, second most popular behind iMovie)?</p>
<p>Um ... you did starting reading this from the top, right? Fixing the issues above was not trivial. These issues were systematic limitations. Fixing many of these would be pulling at the digital bailing the Final Cut Pro was held together with. To be fair, all apps have some of this. You design them with the best intentions, but they are based on what you know now, not what will be available in 10 years. Final Cut Pro was on a road to nowhere for a while. There was no clean way to upgrade it. I think Apple had no choice but to rewrite from scratch.&nbsp;</p>
<p>When you have to do a rewrite, it's both a challenge and an opportunity. The challenge is dealing with all the morass of trying to figure out what you are going to keep. The opportunity is to step back and decide how you would do it differently. Evidently, Apple decided it would do A LOT differently. In fact, it decided to rethink the editing process completely and focus on the process of editing rather than the specific tools that we are comfortable with. At the core of the process appears to be speed and ease of use. Everything is designed to work in real time or the background. Very fluid, but today it looks like if it didn't fit cleanly into these two areas, it was shelved.</p>
<p>It appears that Apple took a very long view and chose let go of the present fortune for a possible fortune in the future. And they can afford to. The revenue from FCPS was a rounding error compared to iPhone and iPad sales. I'm actually fairly surprised they kept it going it all. Apple's ability to make this radical change is unique. A mass exodus of core users would be devastating for Adobe or Avid.&nbsp;</p>
<p>So why are editors so upset?</p>
<p>It's clear that many editors feel betrayed, discarded, and generally unloved. And they are pretty upset. To understand this, you need to understand the process of high-end editing. In some sense, editing is just editing. You are making creative designs and telling a story. This can be done on any application, BUT, when you are a high-end pro (top 200,000 or so editors), you can do this very fast. This means that you understand the tricks, know the keystrokes and can do a ripple edit in your sleep (because sometimes you have to). You built a workflow that often incorporates SANs and protocols and involves many people beyond your workstation. If you are a company, you are adding new workstations all the time and assimilating new recruits into the system.</p>
<p>Apple has upset all of this and put many of these editors and companies in a bind. Final Cut Pro X is not an upgrade from their current version. It's a completely different application. It would probably be easier to port your FCP projects to Avid or Premiere than into FCPX. To make matters worse, it lacks many of the features these high-end editors need. This leaves them in a quandary.</p>
<p>A) The app their whole world is based on is dead. Do they continue to work on it or move to something else?</p>
<p>B) All the projects they have worked on for 10 years are borked in the future. No matter what they do, they will eventually need to keep some old Mac around to service clients who come in a year from now for a re-edit.</p>
<p>C) They can't grow until they jump to something new. You can't buy Final Cut Pro 7 now -- meaning that if you want to just stay put, you can't add more workstations to handle new editors. You can't put the decision off. You need to act now!</p>
<p>You can see why making a bad choice (all of these are bad) in a short period of time would make anyone crazy mad. A week ago, they were waiting for Apple, the company that constantly surprises us with wonderfully shiny new toys, to bestow upon them their new ninja sword. What they got, in their eyes, was a plastic sword with rounded edges.</p>
<p>So if not for the high-end editors that Apple has spent a decade courting, who were they thinking of when they wrote this mess?</p>
<p>I've talked to a lot of folks over the last week. Some where upset editors but many were not. Here are some examples:</p>
<p>Marketing staff - Video is no longer a bonus on a website -- it's a requirement. Many of these folks have been building marketing videos for their company in iMovie. They never got Final Cut Express, but they are bursting at the iMovie seams. They hire people to do some of this (we produce 20-60 videos for corporate clients a month) but smaller companies and smaller products don't have the budget to go out of house. Many times, the folks working on these videos understand the product but just barely understand video production.</p>
<p>Photographers - They are NOT videographers -- they grew up on stills. But it's a brave new world and everywhere they turn, people are expecting video. For many of these artists, Final Cut Pro is daunting. The new version gives them many of the tools they need but in a much simpler package.</p>
<p>Educators - The education system in the US and around the world is changing very rapidly and video is a large part of this revolution. Folks building this content are not trying to cut the next Star Wars, they need to pull all the elements together -- but with more control than iMovie.</p>
<p>Beginning Filmmakers - They have a vision, but not the skills to get crazy with the edit.</p>
<p>Podcasters - Most of these folks what to create shows on low/no budget... not edit the next masterpiece. FCPX is a great tool for this.</p>
<p>Sooo ... IF Apple loses 10% &nbsp;the 200,000 high-end editors (and I think this is generous &hellip; the real number is probably near 50,000) but gains these markets, will it be an even trade? No, not at all -- each of these markets is 10 times the size of the current high-end editing market. If only a small percentage buy FCPX,&nbsp;Apple's installed base will double, and quickly. Almost every person I've talked to in these areas are excited about the new release. They don't want or need EDLs or multicam edits, they just want to cut their story together quickly.</p>
<p>This sounds like trouble for Avid and Adobe, but in the short term, it's not. Both Avid and Adobe stand to sell more editing software than at any other time in their history as high-end pro's begin to look around. Apple handed both of these companies a huge gift, wrapped in a bow. As editors begin to jump, these two companies will catch most of them. The folks who need tight integration with After Effects, Photoshop, etc., will pick Adobe. The folks who need scale and heavy guns will pick Avid.&nbsp;</p>
<p>In the long term, the future is more fuzzy. Apple stands to gain and hold the bottom 90% of the pyramid -- if they are able to develop the application effectively. This 90% will begin to put pressure on the top 10%. We'll just have to see how committed Apple is to the future. For the many that will be entering the market with Final Cut Pro X... getting in now means that they can learn a simple application and grow with it... like many of us did with Photoshop over 20 years. It was simple when in started, really.</p>
<p>As someone who has had to give up every important application in my pipeline at one time or another. It will be painful but no matter what you do... it will work out.</p>]]></content></entry><entry><title>The Post-PC World and the Tower of Babel</title><id>http://bordersac.com/tech-journal/2011/6/20/the-post-pc-world-and-the-tower-of-babel.html</id><link rel="alternate" type="text/html" href="http://bordersac.com/tech-journal/2011/6/20/the-post-pc-world-and-the-tower-of-babel.html"/><author><name>Alex Lindsay</name></author><published>2011-06-20T12:15:32Z</published><updated>2011-06-20T12:15:32Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>"And the Lord came down to see the city and the tower, which the children of men had built. And the Lord said, Behold, the people are one, and they have all one language, and this they begin to do: and now nothing will be restrained from them, which they have imagined to do. Go to, let us go down, and there confound their language, that they may not understand one another's speech."<br /><br />Led by Steve Jobs, a growing chorus of CEOs, pundits, and average joes have begun to pile onto the "Post-PC Era" and ... they are increasingly right. While the PC isn't dead yet (I'm writing this post on an 11-inch Macbook Air), the explosion of the iPad has changed the landscape of computing forever. This revolution, for the first time in computer history, is not really being led by the geeks, many of whom still need their PCs for geekier enterprises -- it's being lead these days by a growing number of "laymen." From 3 to 80, the touch interface and easy-to-use iOS has changed not only how we compute, but who is computing. Technology-fearing doctors and lawyers, toddlers, retirees ... all are adding the tablet to their collection. Everything seems easier on the iPad ... except one thing: The Web (and its ubiquitous language of HTML). <br /><br />Yes, the iPad and iPhone sport full-featured web browsers (minus Flash, but that's another story). But fully featured and fully functional are two very different things. Working with websites beyond simple browsing on an iPad or iPhone is, well, often painful. Try booking a hotel or filling out just about any form.&nbsp; Yes, you _can_ do it, but it's often frustrating. The clunky interface triples the time, and frustration, of seemingly simple processes. Fortunately, many of these sites have an iPad/iPhone or Android app that works much more smoothly. And there's the rub...<br /><br />Increasingly, post-PC participants are using applets to handle issues that were formerly the domain of Firefox and Safari. There are MANY advantages to this: you get a much more branded experience, a more customized experience, a more focused experience (without as much surfing around to competitors, etc), and the folks with iPads and iPhones have self-selected themselves as good consumers. <br /><br />Amazon.com - There's an app for that<br />Hotels.com - There's an app for that<br />Fandango.com - app<br />IMDB - Yup, there's an app <br /><br />These apps are not just as good as the website -- in many cases, they are better. Applications can hold more information and streamline your browsing, and buying, experience. The web, or applications written to run on a browser, can compete on ease of development and ease of distribution... but they can't compete on quality of experience. With an App, you don't have to build with generalized toolsets. You can build an application hat handles exactly what you need and displays your infomation exactly as you wish.<br /><br />Apple's iCloud, Salesforce.com, Amazon Web Services, and Dropbox will accelerate this process. As applications begin to be able to share data with the cloud and, eventually, with each other, some of the seamlessness of the web will be realized in customized applications ... maybe not as much as before, but possibly enough to make the web experience less and less important.<br /><br />More importantly are the new breed of apps that are not extending the web, but skipping it all together. Flipboard is not a website ... it's an app that makes websites look, well, much better than they ever did in Internet Explorer, Firefox or Safari. The Daily is a new magazine that never was a magazine and really isn't much of a website. As more and more services emerge _only_ for net applications (using the internet but skipping the web browser)... the web's foundation will continue to crack. The web will be with us for a long time, the question is... in an online world driven by advertising and commerce - if the most lucrative customers, who make up a large percentage of tablet user, begin leaving the web city for the more comfortable net-app suburbs... can the web still thrive?<br /><br />As this trajectory continues, the real question may be, "who will be the last ones to turn off the web light and what will we lose in the process?" The largest casualties will most likely be freedom and ease of expression. While the web is rarely pretty, it is easy to publish to. Services like Wordpress and Squarespace have made publishing something anyone with a connection can do. Developing applications is not nearly as simple. It's also not nearly as open. The App Store is not a free-for-all. Your application needs to be approved by the mothership to be accepted. <br /><br />All is not lost, though.&nbsp; New publishing outlets -- like Flipboard and others -- offer new avenues, possibly easier ones, for individuals to express themselves (eventually). BUT, we're possibly moving away from a world of free expression back into a separated and curated world.<br /><br />And just as we thought our tower of the web would reach the heavens of interconnectedness, it appears we may again separate into tribes and diverse, technological, languages.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>---------</p>
<p>What do you think?<br /><br />Comment here!﻿</p>]]></content></entry><entry><title>Macbreak Collaborative Experiment</title><id>http://bordersac.com/tech-journal/2011/5/10/macbreak-collaborative-experiment.html</id><link rel="alternate" type="text/html" href="http://bordersac.com/tech-journal/2011/5/10/macbreak-collaborative-experiment.html"/><author><name>Alex Lindsay</name></author><published>2011-05-10T15:21:16Z</published><updated>2011-05-10T15:21:16Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>OK... so I'm playing with the idea of listeners having more input on the shows...</p>
<p>First, I posted to Twitter for ideas...</p>
<p>Now... here's the notes for TODAYS Macbreak...</p>
<p>Comments and questions about the stories? Put them in the comments lines here.</p>
<p>- And yes, this is a kludge... if successful, we'll get more organized about it.</p>
<p>---------------------------</p>
<p>Macbreak Notes<br /><br />Microsoft Buys Skype<br />http://www.wired.com/epicenter/2011/05/microsoft-buys-skype-2/<br /><br />http://gigaom.com/2011/05/10/microsoft-buying-skype/<br /><br />Microsoft is buying Skype for $8.5 Billion or about $1000 per paid subscriber.<br />Microsoft's own Messenger network already has more subscribers<br />It's Hard to believe ANYONE would buy Skype after the last update.<br /><br />Questions:<br />Does this make sense for Microsoft?<br />&nbsp;- What distinguishes Skype from Messenger?<br />Does it make sense for Skype?<br />How will affect Mac Users?<br /><br /><br />Apple is now the #1 Brand<br />http://www.techradar.com/news/apple/computing/internet/world-of-tech/apple-beats-google-in-most-valuable-brand-face-off-953706?src=rss&amp;attr=all<br /><br />http://www.macworld.com/article/159749/2011/05/apple_google_brand.html#lsrc.rss_main<br /><br />http://www.appleinsider.com/articles/11/05/09/apple_ranked_worlds_most_valuable_brand_at_153_billion.html<br /><br />Apple's Brand now $153, Google $110 Billion<br /><br />Questions<br />What does this mean?<br />Does it matter?<br />Why is Apple's Brand value so high?<br />Can other emulate Apple's approach?<br /><br /><br />Steve agreed with us on MobileMe<br />http://www.pcmag.com/article2/0,2817,2385078,00.asp<br /><br />http://www.macobserver.com/tmo/article/jobs_to_2008_mobileme_team_why_the_doesnt_it_do_that/<br /><br />http://www.businessinsider.com/steve-jobs-mobileme-failure-2011-5<br /><br />Steve chews out executives at MobileMe launch<br />Demands leadership shake up<br /><br />"Mr. Jobs reportedly asked the assembled engineers and other MobileMe team members, &ldquo;Can anyone tell me what MobileMe is supposed to do?&rdquo; When one of those employees then volunteered a satisfactory answer, Mr. Jobs followed up with, &ldquo;So why the fuck doesn&rsquo;t it do that?&rdquo;<br /><br />"He then spent some 30 minutes berating the team, telling them that they had &ldquo;tarnished Apple&rsquo;s reputation,&rdquo; and that they, &ldquo;should hate each other for having let each other down.&rdquo;"<br /><br />Questions<br /><br />Is this any way to run a company?<br />Should we all be taking notes?<br />Was MobileMe that bad?<br />Is this how you make the products Apple makes?<br /><br />Also note:<br />http://m.cultofmac.com/steve-jobs-believes-apple-will-ok-without-him/93945<br /><br /><br />Could Apple Port to ARM Processors?<br />http://arstechnica.com/apple/news/2011/05/apple-could-adopt-arm-for-laptops-but-why-would-it.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss<br /><br />http://news.cnet.com/8301-13506_3-20060366-17.html?part=rss&amp;subj=news&amp;tag=2547-1_3-0-20<br /><br />http://www.guardian.co.uk/technology/2011/may/09/intel-3d-transistors<br /><br />Rumors are Apple is looking to move to ARM processors.<br /><br /><br />Questions<br />Is it a control issue?<br />Do we think this will really happen?<br />If so, when?<br />Is this the final move to iOS?<br />Would it be the end of Dual Boot?<br />Would it only be for entry level (air)?<br />What iOS have to grow to really be a laptop OS?<br /><br /><br />Could Apple buy Nuance?<br />http://www.electronista.com/articles/11/05/07/apple.negotiates.for.nuance.voice.command.in.ios.5/<br /><br />Rumors continue to swirl that Apple will either partner or purchase Nuance... who owns arguably the most powerful voice recognition in the world.<br /><br />Questions<br />Do we think Apple would buy or partner with Nuance?<br />Does owning it give Apple a key advantage?<br />What does it add to Apple?<br /><br /><br />Amazon Cloud Player now on iOS (via Safari)<br />http://lifehacker.com/5799848/amazon-cloud-player-now-works-on-your-ios-devicesort-of<br /><br />http://blogs.forbes.com/marcbabej/2011/05/03/amazon-said-to-be-readying-a-color-kindle-for-the-holiday-shopping-season/<br /><br /><br /><br />Questions from twitter and facebook.<br /><br />Thunderbolt...<br />What is it?<br />What will use?<br />Why is it important?<br />When will MacPros and MacMinis have it?</p>]]></content></entry><entry><title>iPhone Tracking</title><id>http://bordersac.com/tech-journal/2011/4/24/iphone-tracking.html</id><link rel="alternate" type="text/html" href="http://bordersac.com/tech-journal/2011/4/24/iphone-tracking.html"/><author><name>Alex Lindsay</name></author><published>2011-04-24T21:53:05Z</published><updated>2011-04-24T21:53:05Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So, I know many people are upset with the iPhone tracking. I am not at all for the following reasons...</p>
<p>1) It's not GPS information, it's cel tower/wifi information. Not very accurate.</p>
<p>2) There are many ways to get most of this info following my twitter feed.</p>
<p>3) I don't do much of anything other than hang out with family and work... so there's not much to hide.</p>
<p>4) It's COOOL! I found it alot of fun to see the tracking... There's something very nostalgic about it. I assume Apple will change all of this next week. I hope they leave an option for those of us who love the idea to tracking life in the background.</p>
<p>Here are some examples...</p>
<p>The World According my iPhone...</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://bordersac.com/storage/post-images/Screen%20shot%202011-04-24%20at%208.58.56%20AM.png?__SQUARESPACE_CACHEVERSION=1303682843819" alt="" /></span></span></p>
<p>I live in California, go to Vegas, went to Phoenix, visit So Cal (by car), and went to Grass Valley...</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://bordersac.com/storage/post-images/Screen%20shot%202011-04-24%20at%209.06.06%20AM.png?__SQUARESPACE_CACHEVERSION=1303682826397" alt="" /></span></span></p>
<p>St Maartin Trip... I think I almost hit all of them...</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://bordersac.com/storage/post-images/Screen%20shot%202011-04-24%20at%209.03.58%20AM.png?__SQUARESPACE_CACHEVERSION=1303682811624" alt="" /></span></span></p>
<p>Rwanda - I went on Safari close to Tanzania</p>
<p>&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://bordersac.com/storage/Screen%20shot%202011-04-24%20at%208.59.29%20AM.png?__SQUARESPACE_CACHEVERSION=1303682794966" alt="" /></span></span></p>
<p>I went to Europe... lines between are cel towers near the train lines.</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://bordersac.com/storage/post-images/Screen%20shot%202011-04-24%20at%209.01.01%20AM.png?__SQUARESPACE_CACHEVERSION=1303683033832" alt="" /></span></span></p>
<p>Paris</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://bordersac.com/storage/post-images/Screen shot 2011-04-24 at 9.01.28 AM.png?__SQUARESPACE_CACHEVERSION=1303682918591" alt="" /></span></span></p>
<p>I grew up in Pittsburgh (visit often), connect through Charlotte (often), have meetings in DC, NYC, and Philly (often) and visited Hatteras.</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 600px;" src="http://bordersac.com/storage/post-images/Screen shot 2011-04-24 at 9.04.33 AM.png?__SQUARESPACE_CACHEVERSION=1303683013721" alt="" /></span></span></p>]]></content></entry><entry><title>Ping - It's the end of the Music Industry, and I feel fine...</title><id>http://bordersac.com/tech-journal/2010/9/5/ping-its-the-end-of-the-music-industry-and-i-feel-fine.html</id><link rel="alternate" type="text/html" href="http://bordersac.com/tech-journal/2010/9/5/ping-its-the-end-of-the-music-industry-and-i-feel-fine.html"/><author><name>Alex Lindsay</name></author><published>2010-09-06T00:07:08Z</published><updated>2010-09-06T00:07:08Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>It took me a little time for the implications of Apple's new "Ping" Service to sink in. I set up an account (it's my job to test these things) and really found it frustrating at first&hellip; I couldn't figure out how to post independent of songs, I didn't understand why some posts were visible and others weren't&hellip; But soon, I was addicted. I am a former Music Director and the opportunity to share music that I'm fairly certain many people don't know, but should, got me excited.<br /><br />More importantly, I started to watch the following of bands like U2 and Lady Gaga grow exponentially. They are tracking for a million followers in less than a month. And I realized, this could be Apple showing the Music Industry what a fully operational battle station looks like.<br /><br />Why?<br /><br />For a long time, Apple has had the ability to build a completely vertical market. They sell end tracks but they also sell the creation tools (Logic, etc). I found it odd that they didn't tie them together. I assumed picking this fight, for Apple, was high-risk. Why stir up a storm if you don't know if it will work?<br /><br />Ping is different. Apple is simply adding a social component to iTunes. In the short term, this is very good for the "Industry"&hellip; they will sell more songs, possibly a lot more songs. But, as we look a little further down the path, their future begins to cloud. <br /><br />Let's say U2 builds up 10,000,000 followers&hellip; They email their online fans, talk it up at concerts, do promos with Apple. These are folks that are fairly likely to buy U2 tunes. Let's now say that U2 releases a new acoustic version of "Sweetest Thing", only on iTunes&hellip; and posts it to their followers&hellip; How many will buy it? Probably at least 10% of their followers. Let's say they do this once a month&hellip; They will probably do better than releasing a CD&hellip; especially with a record company&hellip; and that's the point. With 10,000,000 followers&hellip; inside of the largest music store in the world&hellip; U2, really, doesn't need a label&hellip; nor does Sting, Peter Gabriel, Madonna&hellip;<br /><br />Those are obvious&hellip; but this is also great news for Nine Inch Nails, XTC, the Decemberists, Arcade Fire, Zee Avi, and many many other artists that don't have a "household name" but do have a huge and growing following. They are not just building a fan mailing list on a website, they are building it inside the music store.<br /><br />And if you are band just starting&hellip; building a following on iTunes will probably give you&nbsp; better chance of success than a contract with a record label. Build your following organically... and they can buy as you produce.<br /><br />If is good for big bands, good for medium bands and good for small bands&hellip; who is it bad for? The labels, of course. Staying relevant was already hard&hellip; now it's about to become downright unforgiving.<br /><br />So what do you think? Post here...</p>]]></content></entry><entry><title>Thoughts on Inception</title><id>http://bordersac.com/tech-journal/2010/7/19/thoughts-on-inception.html</id><link rel="alternate" type="text/html" href="http://bordersac.com/tech-journal/2010/7/19/thoughts-on-inception.html"/><author><name>Alex Lindsay</name></author><published>2010-07-19T22:08:41Z</published><updated>2010-07-19T22:08:41Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This will probably not be a long post but I have found the movie fascinating and thought I would blog about it.</p>
<p>So, I am in the camp that they whole thing is a dream.</p>
<p>1) I was nearly sure I saw Pete Postlethwaite at the beginning of the movie.</p>
<p>2) Why did he come to the Ken Watanabe's palace in the beginning and the end?</p>
<p>3) He's not using his own totem... he's using his wife's. So it doesn't matter if it's spinning or not.</p>
<p>4) His wife is his subconscious attacking the dream.</p>
<p>5) You can hear the respirator when he's in the airport at the end.</p>
<p>Your thoughts?</p>
<p>a</p>]]></content></entry><entry><title>The Pro's and Con's of a Closed System</title><id>http://bordersac.com/tech-journal/2010/5/17/the-pros-and-cons-of-a-closed-system.html</id><link rel="alternate" type="text/html" href="http://bordersac.com/tech-journal/2010/5/17/the-pros-and-cons-of-a-closed-system.html"/><author><name>Alex Lindsay</name></author><published>2010-05-17T11:12:55Z</published><updated>2010-05-17T11:12:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So, reading all the hype over the iPhone and iPad, I decided to get myself in hot water and post some thoughts on the subject&hellip; It's long... sorry, I don't do it often. I will admit, I'm pretty boring... I drive a CRV (when I drive... which isn't often), I live in bucolic Petaluma, CA... And over the years, my near mohawk has been wittled and evened out to just a short hair cut. I've got kids... cool kids (13, 15, 2, and almost)... but I don't claim to represent the "cool" kids anymore. I'm probably a little more middle America these days. Of course, as I point out below... that may be the point.</p>
<p>Here it goes...</p>
<p><strong>Apple and Antitrust</strong></p>
<p>I'm not a lawyer nor do I play one on TV - but I don't think Apple really has to worry about antitrust, and if they do, I think there's something wrong with the system. Here's why&hellip;</p>
<p>Apple's Share of the PC Market - 7.4% (IDC)<br />Apple's Share of the Smartphone Market - 16.1% (IDC)<br />Apple's Share of the Music Market - 25% (NPD)</p>
<p>It would be very hard to make a case that Apple has a monopoly over the market&hellip;any market. Sure, everyone is talking about them... but the market is very new and Apple doesn't have anything close to a majority. 60,000 Android phones are being sold &hellip; a day. You have to prove not just that Apple's actions are detrimental to the market or consumers - but that they have a monopoly in the market that they are damaging AND that they are using that monopoly as leverage. (Microsoft got into trouble here when they forced manufacturers to buy only their product or none at all&hellip; <em>While</em> commanding 85-90% of the market).</p>
<p>We can talk about what's fair and what's right&hellip; but you need to fulfill the basic requirements of antitrust and I don't think it's there. Importantly, this is <em>precisely</em> why Apple needs to make the moves that it's making now and not later. With 15% of the smartphone market, Apple can pretty much do as it pleases (legally). With 80% of the smart phone market, it's antitrust. If Apple is going to lay down the law, it has to fight these fights early on when it is, theoretically, vulnerable to market changes.</p>
<p>And vulnerable is correct&hellip; Apple does not own this market&hellip; they are a minority player in very, very large market. If they are truly incorrect in their thinking, they will lose market share and probably shift directions. They've been mistaken before&hellip; that's how they ended up with 10% of the PC market (though I think much of this had to do with the absence of S Jobs and the presence of mere business managers who were&hellip; idiots).</p>
<p>I get that the Justice Department needs to humor companies complaining about this stuff but we should be very very frightened of a federal government dictating what companies with minority shares in the market are allowed to do... there is no limit to government intervention at that point.</p>
<p><span><strong>Rights Lost in a "Closed System"&hellip;<br /></strong></span><br />The iPhone environment is closed&hellip; and, it's true, our rights are being trampled on, like&hellip;</p>
<p>1) <strong>The Right to Porn</strong> - Apple is taking our Porn away&hellip; no Apps for you! The air of censorship is heavy. Ok, let's get a grip. First, porn is widely available on the Web&hellip; on the iPhone or iPad. If you want some portable love, Apple's not blocking it. Apple is blocking the apps. Censorship&hellip; a dirty word here in America&hellip; is something the government can't do (we have an amendment about that, I think)&hellip; but companies are free to make business decisions that they feel are good for their position in the market. Apple is <strong>clearly </strong>education and family oriented. It makes a lot of sense for them to keep it clean.</p>
<p>(As an aside, I really stopped going to YouTube regularly when the front page became inundated with stupid, sexually-heavy content. The Signal to Noise Ratio wasn't worth it. I started feeling the same way about iTunes until Apple cleaned house.)</p>
<p>2) <strong>The Right to Write Crappy Apps</strong> - So, Apple has begun to cull apps according to content and quality. It looks like we'll have 150,000 instead of 160,000 apps to choose from. I get the concern&hellip; and Apple has some history of capriciously choosing winners and losers related to their technology. But I will say, generally, a mild-mannered developer has very little to worry about. 99% of the things that would be successful aren't a problem&hellip; and it seems like 99% of the apps submitted are being approved currently&hellip; It's a big field, you don't need to play along the boundary. I think this is why, in the midst of all the "uproar" about App Censorship&hellip; WWDC sold out in 8 days with only a little over a month of warning. Most developers get this isn't about them or their designs&hellip; it's a very small, very vocal minority. Saying that this move is going to kill iPhone app interest is like saying "No one goes to that restaurant any more because you always have to wait for a table."</p>
<p>(I do have to say that I'm truly frustrated about not having Google Voice. I think it's a great app that should be on the iPhone (if Skype is) and I think it's a bad and wrong decision&hellip; but I also think it's Apple's right to make that decision. If they make enough decisions like that, I might choose another phone&hellip; but not yet. Forcing companies to do what we think they should is censorship too.)</p>
<p>3) <strong>The Right to Choose My Provider</strong> - I actually wish I had that right. I hate AT&amp;T. But I'm not 100% sure I would like anyone better. I hate Verizon (but love my MiFi), I hated Sprint and I have yet to hate T-Mobile (but probably only because I haven't used them yet). I think the phone companies exemplify what we are worried will happen with Apple&hellip; not enough competition leading a really bad experience. The reality is, I think the only thing that makes any of them tolerable is that I don't use my iPhone as a phone very often and Apple keeps AT&amp;T in check. However, I don't know if anyone would be any better given the way we use our iPhones&hellip; I think we would pound anyone's network into the ground.</p>
<p><strong>Rights Gained in a "Closed System"</strong></p>
<p>1) <strong>The Right to an Easy Install</strong> - I thought long serial numbers were bad in the 90's but now there's activation, and double activation and sometimes a background check. Why do we get this? Because of Piracy&hellip; Piracy is much easier in a world where everyone is accountable for their own security (just like it's much harder to guard your house in the wilderness than if it is in a walled town). With a more managed environment, the software developer doesn't need to worry about it which means I don't need to worry about. Which leads us to&hellip;</p>
<p>2) <strong>The Right to Cheap Applications</strong> - On my mac, I consider $50 a cheap app&hellip; on my iPad, I have to really think about anything over $10. Why is that? Few reasons&hellip;</p>
<p>&nbsp;</p>
<ol><br />
<li>Not much Piracy - Sorry to bring that up again&hellip; but, unfortunately, the honest pay for the dishonest through higher prices. Software companies aren't really "losing" billions in lost sales&hellip; they're charging you for it.</li>
<br />
<li>Ease of Sale - As we reduce the friction of purchase, we can charge less because more people will do it. There is no place easier to buy content and software than iTunes. If Apple sold TVs and Groceries on iTunes, I'd probably stop using Amazon.</li>
<br />
<li>Apple is making money on HARDWARE - Sure Apple makes some money on the apps but they are really tracking the hardware sales. This gives them an incentive to keep app prices, and media prices low&hellip; </li>
<br /></ol>
<p>&nbsp;</p>
<p>3) <strong>The Right to Have My Device <em>Actually Work</em></strong> - On my laptop, I have some tolerance for crashing (I beta test a lot of software)&hellip; but on my iPad and iPhone&hellip; I don't care about control&hellip; I just want it to work when I pick it up. Whether it provides developers every option, I'm afraid, is not really my concern. I am certain that code written in Xcode will have a better chance of A) being more stable and B) Playing better with the system and other applications. I think anyone arguing otherwise is really not being rational.</p>
<p>In the end, Apple is the only company, in my opinion, with an absolute focus on the User experience. Microsoft focuses on Administrators, Adobe on Developers, Google on Advertisers, Dell on the Bottom Line. Unfortunately, for all of them, it turns out the Users may be the most important.</p>
<p>4) <strong>The Right to NOT have my apps "Windowized"</strong> - Building apps in a "Unified" environment means we get some kind of gruel that works everywhere and development is slowed down by cross-platform issues. I know this as both a user and a developer.</p>
<p>I've seen this picture before&hellip; As a longtime Mac user&hellip; I watched Photoshop be windowized as well as FormZ, Electric Image and many others that you probably don't remember&hellip; NONE of them improved in the process. Generally what we, as Mac users, got were the crappy interfaces that Windows users are used to (or maybe beaten into accepting)&hellip; sometimes with some jelly buttons. As a sometimes Windows developer, we've seen the pain that comes with cross-platform development&hellip; where you have this grand vision and, over many compromises, you end up with&hellip; bland&hellip; because that's what works on all platforms.</p>
<p>----</p>
<p>OK, All of this said, I think Apple needs to do more make all of this work. Here's what I think is missing and if it was sorted out, the pressure on Apple would probably dissipate a great deal.</p>
<p>1) <strong>If HTML5 is there&hellip; show us&hellip;</strong> work with folks to build sites that really work. Build Apple web sections that truly take full advantage of the technology. People won't be sold if they don't see it working. Right now it's the holy grail that no one can really put their finger on.</p>
<p>2) <strong>BUILD DEVELOPMENT TOOLS</strong> - Once upon a time, Quicktime had better interactive features than Flash. No you say? Yea, you probably missed that story. Why? Because Apple's tools and the only real alternative, LivestagePro&hellip; practically required a Ph.D to use (Adobe, ironically, built the easiest Quicktime interactive editor into GoLive). Flash blew Quicktime out of the water because it's development environment was better&hellip; and then because Apple gave up and starting stripping out the feature set until we reached the bottom of Quicktime "Development" (Snow Leopard).</p>
<p>This process of making tools really isn't hard&hellip; Apple makes development tools&hellip; good ones. If Pages exported iBooks&hellip; people would use it&hellip; a lot. If DVD Studio Pro exported interactive solutions for the iPad - it would have a new life (Someone said plastic was dead&hellip; oh right&hellip; that WAS APPLE&hellip; so why are still getting an App that prints media for it?). Apple doesn't need to build new tools, just add a few options to old ones and they have a better solution for development than Flash&hellip; especially if you allow them to build a front end easily that has backend hooks for Xcode&hellip;</p>
<p>The revolution of print design happened with great tools&hellip; not writing Postscript from scratch&hellip; but that's still what we're doing on the Web and for iPhone and iPad development.</p>
<p>3) <strong>Be Clearer about the Guidelines</strong> - What makes people insane is not the rules but the random application of them. If you are going to get rid of skimpy swimsuits, Playboy and SI need to go. If you are going to allow Skype and Line2, why are we not getting Google Voice? When people feel like they are shooting for moving goalposts, the feeling of fairness suffers. I'm guessing Payboy and SI are there because of larger contracts and that Google Voice is not there because Google made a phone.</p>
<p>---</p>
<p><strong>Conclusion</strong></p>
<p>I do admit, playing with a friend's Jailbroken phone makes me yearn for the wild open range and the excitement of exploring the unknown. But it's a high-maintenance relationship in an area where I want stability. In the end, Apple has proven that there are many people like me&hellip; happy to have something a little sexy but also a little safe. I'm guessing that we are the majority&hellip; which is why Apple's competitors are so worried.</p>
<p>But for all of you who think this is being forced down your throat, I wouldn't worry too much. The suburbs are great but there's still the country, the red-light district, the gritty Tenderloin and the edgy Mission. You don't need to use an iPhone. It's not for everyone. If you like to tinker with your phone, have complete control, or use Porn&hellip; this isn't the phone for you. There doesn't need to be a majority of you to make it a successful market (3-10% of the PC market has worked for Apple for years). Beyond all the rhetoric&hellip; you really don't _have_ to do anything. You still can use Flash on your Android and you probably will for a decade or more! There's plenty of phones and wireless services to pick from&hellip; they aren't going anywhere. Apple thrives on minority market shares&hellip; so can your alternative devices.</p>
<p>I suspect the cognitive dissonance is related to people desperately wanting the simplicity and power of the iPhone plus all the other doodads that interest them. Some would say this is "Wanting to have your cake and eat it too." The real issue is the simplicity, stability, and power of the iPhone partially comes specifically from the tight controls Apple manages it through. It wouldn't be the iPhone if it was run like other OS's. This is something I think many competitors will learn&hellip; painfully.</p>
<p>Of course, this is just what I think. Hopefully, it's the beginning of a conversation that you can continue in the comment area below...</p>]]></content></entry></feed>
